|  | |  | |  | | | | Gliding on waterTo get a realistic gliding on water using waterplanes you have to use the correct value for the parameter Ksx in the tmd-file.cd Leftskid/ X = tmvector4r( 1.0000, 0.0000, 0.0000, 0 ) Y = tmvector4r( 0.0000, 1.0000, 0.0085, 0 ) Z = tmvector4r( 0.0000, -0.0085, 1.0000, 0 ) R = tmvector4r( 0.1091, 0.3625, -0.4241, 1 ) Geometry( "~Geometry/Leftskid/" ) Mass = 0.25 RangeMassMax = 0 RangeMassMin = 0 Inertia = { 0.0018, -0.0000, 0.0020, 0.0000, -0.0000, 0.0411, 0.0000, 0.0000, 0.0020, 0.0000, 0.0414, 0.0000, 0.0000, 0.0000, 0.0000, 62.2603 } Kn = 500 Dn = 20 Dv = 0.2 CP1 = tmvector4r( 0.6871, 0.3619, -0.4672, 1 ) CP2 = tmvector4r( -0.6762, 0.3619, -0.3918, 1 ) Ksn = 8000 Dsn = 70 Ksx = 0.1 <-- This value affects the gliding of the floats. The higher it is, the more badly the model will glide on the water. cd ../ |
|