BuiltWithNOF
Tipp8

Gliding on water

To get a realistic gliding on water using waterplanes you have to use the correct value for the parameter Ksx in the tmd-file.

cd Leftskid/
X    = tmvector4r(   1.0000,   0.0000,   0.0000, 0 )
Y    = tmvector4r(   0.0000,   1.0000,   0.0085, 0 )
Z    = tmvector4r(   0.0000, -0.0085,   1.0000, 0 )
R    = tmvector4r(   0.1091,   0.3625, -0.4241, 1 )
Geometry( "~Geometry/Leftskid/" )
Mass = 0.25
RangeMassMax = 0
RangeMassMin = 0
Inertia = {  0.0018,  -0.0000,  0.0020,  0.0000,  -0.0000,  0.0411,  0.0000,  0.0000,  0.0020,  0.0000,  0.0414,  0.0000,  0.0000,  0.0000,   0.0000, 62.2603 }
Kn = 500
Dn = 20
Dv = 0.2
CP1 = tmvector4r(  0.6871,  0.3619,  -0.4672, 1 )
CP2 = tmvector4r(  -0.6762,  0.3619,  -0.3918, 1 )
Ksn = 8000
Dsn = 70
Ksx = 0.1  <--
This value affects the gliding of the floats.
               The higher it is, the more badly the model will glide on the water.

cd ../