The tmg-file must have the same name as the obj-file, e. G. AS_Deproni.obj and AS_Deproni.tmg! With the tmg-file you describe all the objects of the obj-file which belong together, you build groups. The first object name is the one you will have to define in the tmd-file later on. Example: The object Fuselage contains the objects Fuselage Engine Leftgear and Rightgear. The object Stabilizer consists of Stabilizer and Rudder! The first and the second object of a group have no delimiter inbetween. All other objects are separated with cd ../ It is very important to use the correctly syntax, e. G. cd<blank>../ !!! The groups are separated with 2 lines of cd ../. A group can consist of only 1 object (e. G. Leftwheel) and will then be separated with only 1 cd ../ Please notice: An object of the obj-file which is not described in the tmg-file will not appear in AFP/D!!
Some explanations:
Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Fuselage" )
"aircraft/AS_Deproni/AS_Deproni.obj" <-- This expression is the path of the obj-file. "Fuselage" <-- Here you have to use the exactly obj-name out of the obj-file! Shiny = 1.00 <-- high gloss finished Shiny = 0.00 <-- matt finished (Only for the AeroFly Professional Deluxe) Below all objects of the file AS_Deproni.obj are listed.
# # Object Fuselage # g Fuselage texture Deproni.bmp 1 1
# # Object Stabilizer # g Stabilizer texture Deproni.bmp 1 1
# # Object Rudder # g Rudder texture Deproni.bmp 1 1
# # Object Leftstabilizer # g Leftstabilizer texture Deproni.bmp 1 1
# # Object Leftelevator # g Leftelevator texture Deproni.bmp 1 1
# # Object Rightstabilizer # g Rightstabilizer texture Deproni.bmp 1 1
# # Object Rightelevator # g Rightelevator texture Deproni.bmp 1 1
# # Object Leftwing # g Leftwing texture Deproni.bmp 1 1
# # Object Rightwing # g Rightwing texture Deproni.bmp 1 1
# # Object Propeller # g Propeller texture 176176176.bmp 1 1
# # Object Blade1 # g Blade1 texture 000000000.bmp 1 1
# # Object Blade2 # g Blade2 texture 000000000.bmp 1 1
# # Object Leftgear # g Leftgear texture 176176176.bmp 1 1
# # Object Leftwheel # g Leftwheel texture 255000000.bmp 1 1 # # Object Rightgear # g Rightgear texture 176176176.bmp 1 1
# # Object Rightwheel # g Rightwheel texture 255000000.bmp 1 1
# # Object Engine # g Engine texture 176176176.bmp 1 1
# # Object Tailgear # g Tailgear texture 176176176.bmp 1 1 Be shure, that all objects from the obj-file are described in the tmd-file! Important notice: It is not sufficient to take the objects from the mqo-file! If you have used more than one texture for one object in Meta, the converting-tool will create one object for each texture!!! In this case the obj-file would contain 2 or more objects for the same part, e.G. Leftwheel and Leftwheel01. The tmg-file of the Deproni should look like this:
Please notice: The red marked object names must match exactly with those from the obj-file!
// aerofly professional -------------------------------------------------------- // // file: AS_Deproni.tmg // // -----------------------------------------------------------------------------
Append tmgeometricobject Fuselage cd Fuselage/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Fuselage" )
Shiny = 0.00 Append tmgeometricobject Engine cd Engine/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Engine" )
Shiny = 0.00 cd ../
Append tmgeometricobject Leftgear cd Leftgear/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Leftgear" )
Shiny = 0.00 cd ../
Append tmgeometricobject Rightgear cd Rightgear/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Rightgear" )
Shiny = 0.00 cd ../
cd ../
Append tmgeometricobject Stabilizer cd Stabilizer/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Stabilizer" )
Shiny = 0.00 Append tmgeometricobject Rudder cd Rudder/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Rudder" )
Shiny = 0.00 cd ../
cd ../
Append tmgeometricobject Leftstabilizer cd Leftstabilizer/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Leftstabilizer" )
Shiny = 0.00 Append tmgeometricobject Leftelevator cd Leftelevator/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Leftelevator" )
Shiny = 0.00 cd ../
cd ../
Append tmgeometricobject Rightstabilizer cd Rightstabilizer/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Rightstabilizer" )
Shiny = 0.00 Append tmgeometricobject Rightelevator cd Rightelevator/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Rightelevator" )
Shiny = 0.00 cd ../
cd ../
Append tmgeometricobject Leftwing cd Leftwing/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Leftwing" )
cd ../
Append tmgeometricobject Rightwing cd Rightwing/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Rightwing" )
cd ../
Append tmgeometricobject Propeller cd Propeller/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Propeller" )
Shiny = 0.00 Append tmgeometricobject Blade1 cd Blade1/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Blade1" )
Shiny = 0.00 cd ../
Append tmgeometricobject Blade2 cd Blade2/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Blade2" )
Shiny = 0.00 cd ../
cd ../
Append tmgeometricobject Leftwheel cd Leftwheel/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Leftwheel" )
Shiny = 0.25 cd ../
Append tmgeometricobject Rightwheel cd Rightwheel/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Rightwheel" )
Shiny = 0.25 cd ../
Append tmgeometricobject Tailgear cd Tailgear/ Geometry( "aircraft/AS_Deproni/AS_Deproni.obj", "Tailgear" )
Shiny = 0.00 cd ../
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