‘Painting’ of an AFP/D-model Applying textures using MetasequoiaLE R2.1 by the example of my Twinstar.
This is the topview of my Twinstar:

and this the bottom-view:

Have a look to the AS_Twinstar.bmp:

Now we want to paint the left wing.
Assign for this in MetasequoiaLE the bmp to a material, which in my example is called 'Dekor'.

If you push the button 'Show', you will get this:

Now make visable the two objects 'Leftwing' and 'Leftaileron'. It will look like this, if no material is chosen:

Then select both objects (Button 'Rect' from the Command-Panel, push left mouse-button and catch both objects):

After this action both objects are marked with green lines:

Now choose the material 'Dekor', press ‘Selected’ from the menu-bar and then ‘set material to faces’ from the pulldown-menu. Now press the button 'Map' from the Command-Panel and set the hook for ‘Realtime’ in the new appearing window 'Mapping'. After this you will see something like this:

Press now 'Property' in the mapping-window and set all parameters 'Size' to 50 and the parameter 'Pich' to 90.0. Now it looks like that:

Set the parameter 'Bank' to 90.0, press 'Apply' and then 'Move' in the Mapping-Panel. Afterwards you see the following:

Now you have to choose the correct size (in this case: 300), and the left wing will have the desired signature:

Now press at the same time the buttons ‚Shift’ and ‚F2’, in order to see the lower surface of the left wing. Unfortunately this has the same signature, however mirror-inverted!

Now you only have to select the faces, which are to get another ' painting'. For this use the function 'Select' from the Mapping-Window.

Press the button 'Move' from the Mapping-Window and move the correct signature to the right place.
Now you have different signatures on the lower surface and on the top side:


In the same way you can ‘paint’ now every other object of you model.
I hope, this will help you (and many other people too)!
Regards Arthur |